Hi. I'm Andrew Tran, a software engineer focused on making fun, interactive websites, games, and networked experiences, with a passion for music and food. If you're interested in working with me, contact me here!
One Hour World Builders Web
Converting the card game One Hour World Builders to a real-time web based multiplayer game. Used React, Typescript, Node, and Socket.io.
A grid-based gardening puzzle game where you use your crops to grow as many watermelons as possible. Created originally for the McGill Game Jam, and released using Unity3D.
Creating a skill-testing game for pokemon type weaknesses. Used to explore and learn the Svelte framework.
A virtual exhibit demonstrating the 'Worldbot' tool that I developed for Kaelan Doyle-Myerscough's piece for Remote Realities. Used p5.js for the canvas rendering engine.
Made an isometric house generator for Procjam 2018. Phaser was used for the canvas rendering engine.
A game inspired by the games I had been playing at the time, Battlerite and Nintendoland. Created in a few days using Unity3D
Global Game Jam 2020