A person watching the sunset on a mountain. This could be me.
Hi. I'm Andrew Tran, a software engineer focused on making fun, interactive websites, games, and networked experiences, with a passion for music and food. If you're interested in working with me, contact me here!
One Hour World Builders logo and inputs for roomname, username, and a button to enter.

One Hour World Builders Web

Converting the card game One Hour World Builders to a real-time web based multiplayer game. Used React, Typescript, Node, and Socket.io.

A pixelated farm 6x6 grid with coloured seeds and plants scatted across it. There are also plants in pots at the bottom of the screen.

Growing Watermelons

A grid-based gardening puzzle game where you use your crops to grow as many watermelons as possible. Created originally for the McGill Game Jam, and released using Unity3D.

The text "What types are Ghost pokemon weak to" followed by a selection of all pokemon types

Pokeskill

Creating a skill-testing game for pokemon type weaknesses. Used to explore and learn the Svelte framework.

A digitally illustrated drawing of a pastel landscape with plant-like round houses and a person sitting on a hill peacefully.

Worldbot Exhibit

A virtual exhibit demonstrating the 'Worldbot' tool that I developed for Kaelan Doyle-Myerscough's piece for Remote Realities. Used p5.js for the canvas rendering engine.

A isometric blue house with a yellow person.

Procjam 2018

Made an isometric house generator for Procjam 2018. Phaser was used for the canvas rendering engine.

A 3d flat plane has a few primitive shapes with various particle effects.

Cross-brained

A game inspired by the games I had been playing at the time, Battlerite and Nintendoland. Created in a few days using Unity3D

A sleeping skeletal beast is displayed.

Global Game Jam 2020

A HTML5 game created for the Global Game Jam 2020. The Phaser javascript canvas library was used.

A few lines of code showing a template function that returns some html.

Iron Frame

Desiugned and led a workshop for the Toronto JS community, guiding attendees on creating their own front-end framework from scratch using vanilla JavaScript, and teaching fundamental front-end concepts.